3D Printing & Haptic Interaction

During a recent workshop session at Parsons, I had an opportunity to use a Sensable haptic device to "carve" a virtual cube. You use the haptic pen to interact with the virtual cube and it actually feels like you're touching a solid object. We're also using 3d software to model objects which can be printed on our 3D printers. The wrench (below) was created using 3d modeling software and "printed" as a single object – no assembly required. It's pretty easy to see where we're heading as this technology continues to get cheaper. [gallery]

Sandman: Kinect Sensor + Processing

I used the Kinect sensor and Daniel Shifman’s openkinect library for Processing to create this "sandman" effect. An ellipse shape is constantly drawing over the background which creates the bubbling “overdraw” effect. This experiment was created for my Parsons Design & Technology class called Embodied Play (taught by Kyle Li).

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Asterisms

This is an installation I created to map my classmates based on their individual experiences and interests. Each student mapped items that correspond with their particular area of expertise. The finished image dimensionalized the complexities of our multidisciplinary design group and allowed everyone to identify patterns of overlap with fellow students. The mapping also generated a unique "constellation" for each student and created asterisms where there were overlaps. Asterisms are created when stars visually overlap with one another in space to create the perception that some stars are brighter than others. A slight shift in our perspective would reveal that any two points that appear to overlap could actually be separated by vast distances. [gallery link="file"]

GhostGame: Processing + Kinect

Here's a little game design experiment sending Kinect sensor data to Processing via OSCeleton. The Kinect sensor tracks your hand movement and correspondingly moves your "good" ghost character around the game environment to collect "souls" and gather points as you try to avoid the "bad" ghosts. Returning to your "home" in the center of the screen resets the hearts for the next round. This is just a proof of concept that I created to test the playability of the game and explore the use of Kinect with Processing.

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