Systems & Games: A Collaboration with the International Red Cross

I'm looking forward to working with my fellow Parsons MFADT (Design & Technology) classmates in partnership with the International Red Cross to develop a "non-digital" disaster and flood preparedness solution for the Zambezi River Basin Initiative. We will be focusing our efforts on a region of Namibia that experiences frequent flooding. Our challenge is to develop a lightweight, portable and engaging "game" system that will help the villagers prepare for future floods. The challenge for us will be to fully understand the region, the culture and the people while developing a meaningful gaming experience that can be deployed in a region with limited access to the basic necessities that so many of us take for granted. [gallery link="file"]

GhostGame: Processing + Kinect

Here's a little game design experiment sending Kinect sensor data to Processing via OSCeleton. The Kinect sensor tracks your hand movement and correspondingly moves your "good" ghost character around the game environment to collect "souls" and gather points as you try to avoid the "bad" ghosts. Returning to your "home" in the center of the screen resets the hearts for the next round. This is just a proof of concept that I created to test the playability of the game and explore the use of Kinect with Processing.

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