Passing controller data from Arduino to Processing. The arcade button controls the appearance of the white dot on the screen and two potentiometers control movement left and right.
I used the Kinect sensor and Daniel Shifman’s openkinect library for Processing to create this "sandman" effect. An ellipse shape is constantly drawing over the background which creates the bubbling “overdraw” effect. This experiment was created for my Parsons Design & Technology class called Embodied Play (taught by Kyle Li).
Here's a little game design experiment sending Kinect sensor data to Processing via OSCeleton. The Kinect sensor tracks your hand movement and correspondingly moves your "good" ghost character around the game environment to collect "souls" and gather points as you try to avoid the "bad" ghosts. Returning to your "home" in the center of the screen resets the hearts for the next round. This is just a proof of concept that I created to test the playability of the game and explore the use of Kinect with Processing.