Passing controller data from Arduino to Processing. The arcade button controls the appearance of the white dot on the screen and two potentiometers control movement left and right.
I used the Kinect sensor and Daniel Shifman’s openkinect library for Processing to create this "sandman" effect. An ellipse shape is constantly drawing over the background which creates the bubbling “overdraw” effect. This experiment was created for my Parsons Design & Technology class called Embodied Play (taught by Kyle Li).
This is an installation I created to map my classmates based on their individual experiences and interests. Each student mapped items that correspond with their particular area of expertise. The finished image dimensionalized the complexities of our multidisciplinary design group and allowed everyone to identify patterns of overlap with fellow students. The mapping also generated a unique "constellation" for each student and created asterisms where there were overlaps. Asterisms are created when stars visually overlap with one another in space to create the perception that some stars are brighter than others. A slight shift in our perspective would reveal that any two points that appear to overlap could actually be separated by vast distances. [gallery link="file"]
Here's a little game design experiment sending Kinect sensor data to Processing via OSCeleton. The Kinect sensor tracks your hand movement and correspondingly moves your "good" ghost character around the game environment to collect "souls" and gather points as you try to avoid the "bad" ghosts. Returning to your "home" in the center of the screen resets the hearts for the next round. This is just a proof of concept that I created to test the playability of the game and explore the use of Kinect with Processing.
This MFADT assignment required us to design/develop an "object" that could be deployed in a public space to prompt interaction and discourse. Seizing the opportunity to explore the boundaries of free speech and to interact with the growing crowds at Zucotti Park, we designed and built a giant (portable) crossword puzzle. Faced with the challenges of restricted space, law enforcement activity and public safety, we designed our entire installation to be low-tech, modular, moveable and easy to setup. We carried the pieces into the park, assembled our installation and enjoyed a day full of lively interaction with the OWS protesters (...and the NYPD). The theme of the puzzle was "Those Who Profit From Ignorance Fear Knowledge" – download the crossword puzzle and try it yourself. (Thanks to fellow designer Xiaoye Lin!) [gallery link="file"]